At their backs they have the ocean, on their tail they have the snow, and directly across their immediate mountain range are the forests of Swadia. This advantage is yet another reason you need to join up with them as soon as you possibly can.Īs you can see in the picture above, the Nords have access to almost every type of terrain in the game. Many would argue that the Rhodoks have the true superiority because gaining access to their main cities is quite difficult, and the choke points they can utilize are plentiful, but it is the Kingdom of the Nords who truly hold the ability to boast a true advantage. The two kingdoms in this game that have an unarguable geographic advantage are the Nords, and the Rhodoks. Falk via "Mount & Blade: Warband" Geographic Superiority With the sea at their backs, the Nords have a much easier time defending their fiefs. When you finally have the military, financial, and fiefdom strength to do so, you can betray these weaklings and sweep the entire map, claiming Calradia as your own! I'm sure that sounds a bit weird, and I assure you it is, but as you make their kingdom grow, they never get any stronger! Yeah, their numbers grow, they hold more of the map, and they defeat other characters in the game left and right but they never get any stronger versus the player character!Įssentially, in the long-term, your choice to conquer Calradia in the name of the Nords has spread an already-weak nation even thinner across the map. In swearing fealty to the Nords, you are actively choosing to strengthen the weakest kingdom in the entire game. This is exactly why I want you to swear fealty to the Nords. Personally, I've taken on a Nord army that was three-hundred strong, and I did so with a meager, mixed-unit army of ninety-five. The Sarranids are a new faction .Well, you see, the Nords are absolutely terrible and most starting characters could handle a Nord army single-handed, if they play it safe.
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Khergits are a pain in the ass in battles as their units get horses very early. Remember that this is the M&B section of the forum, not the Warband section. Just go at the mount and blade wiki and you will find a troop tree to each faction. This will drastically slow any mounted units heading at you, giving your . Try to build up relationships with the lords of the faction your claimant. Do I have this right? Nords - Infantry Vaegir - Archers Rhodoks - Crossbowmen Khanate - Cavalry Archers Swadia - Cavalry (Melee) Sultanate . Two techniques were used to evaluate the skill of each faction's . Archers, by their very function, are used to kill enemy units at a distance. The Swadian Knights are arguably the single best cavalry unit in the game, sporting the heaviest armor, the heaviest horses and the longest lances while also . Swadian Knights are the strongest mounted units in the original Mount&Blade, with the Sarranid Mamlukes added in Warband being comparable (Warband also . =Here is a quick summary of each faction's units=- * Swadians: The . Mount And Blade - Warband Cheat Codes: - Submitted by: David K. as "Mounted" on the world map so they won't slow your party down. Hired Blades are a really nice unit to fill in your ranks, if you can afford. I'd check the capacity of Swadia faction to operate as a unit. Hearts of Iron III Victoria 2 Mount & Blade: Warband. some have excellent infantry, others excellent archers or cavalry, or a combination of these units. They will never conquer a whole faction without the help of the player. There are five factions in Mount&Blade, while Warband added a sixth. Mount & Blade: Warband > General Discussions > Topic Details. So I don't really know which troops for each faction are the best in the game. You can stick with just one Faction's troops (which I find less fun) or . My Favorite Game: Mount and Blade/Warband – Part Two: Playing the. Nords are a very infantry-heavy faction with some of the best units of that type in the .
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Choosing your faction for Mount And Blade: Warband. What faction do yall think has the best overall units i believe the vale .
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but their low tech troops are very vulnerable compared to the others. looking armor, and in Vanilla Warband they're pretty well balanced. Archers are the ranged dimension of combat in Mount and Blade, they tend . Sarranid Mamlukes are functionally almost identical to Swadian Knights in Warband. Every faction but the Khergit Khanate have a specialized melee infantry unit. 11 min - Uploaded by ResonantOPINIONS OPINIONS .